Learning to Control Fragments for Physics-Based Characters Using Deep Q-Learning is a research paper by Libin Liu and Jessica Hodgins for which I was responsible for the accompanying video. The above is a short compilation demonstrating my contributions.

SIGGRAPH 2017

Responsibilities

  • Worked with a researcher to design a character to show off simulated motions such as bongoboarding, skateboarding, running, and breakdancing
  • [0:00 - 0:13] Sculpted, retopologized, rigged and skinned a character for simulated motion
  • [0:13 - 0:30] Managed and rendered clips of various motions
  • Edited script and video

Disney Research 2015 / Carnegie Mellon 2017