Learning to Control Fragments for Physics-Based Characters Using Deep Q-Learning is a research paper by Libin Liu and Jessica Hodgins for which I was responsible for the accompanying video. The above is a short compilation demonstrating my contributions.
SIGGRAPH 2017
Responsibilities
- Worked with a researcher to design a character to show off simulated motions such as bongoboarding, skateboarding, running, and breakdancing
- [0:00 - 0:13] Sculpted, retopologized, rigged and skinned a character for simulated motion
- [0:13 - 0:30] Managed and rendered clips of various motions
- Edited script and video